Tag: WASP

  • Dev Log 2.4 Separation of programming and art

    Dev Log 2.4 Separation of programming and art

    Early pre-production sketches by Eno, (2019). Generally it’s considered best practice during prototyping for the art to be done in a separate pipeline, to work on top of “cubes that play well”. Meanwhile, the art iterations are about exploring the total possibility space of what this game could be, what it could look like. Godot…