Tag: line art
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Dev-log 4.0 Buildings concept art
Buildings art progress. These past week we’ve got some steady progress from the art team on buildings. Each building has three levels. here you can see the level 1 option we ended up with. Design by EliSa (you can find more of her work at https://elisacherdot.ultra-book.com/ ) As you can see we chose option 3 on this…
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Dev Log 3.1 Character portraits
while building ships, you will make mistakes and receive advice. Not all the advice is worth listening though, and it’s up to you to learn about each character’s motivation to know what topic each of the yardies is an expert in.
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Dev Log 3.0 Loading Screen
The loading screen. Bringing everyone’s work together as I get started on the loading screen. We are thinking of having the loading screen take different weathers, so I tried adding volumetric fog, and was pleased with the look of the screen space Z/normal buffer line art effect highlighting the silhouette of distant objects for us.…
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Dev Log 2.9 Visual Target
Usually we work on something called a Beautiful corner. You can easily get stuck at this stage. This is costly. Life is too short to wait before making a decision. Here: we are leaning heavily on fog cards, screen-space reflections , and grease pencil 3d vector strokes. However we end up rendering and optimizing it…
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Dev log 2.8 Line art style
From lines to polygons, and back to lines. This game’s art style is heavily inspired both by lowpoly games, and by BD/manga style, with watercolor textures and black linework to add details. Since our last dev-log, Khaleer advanced on the modeling of the building, (based on concept art by Amir ). The first step is…