Tag: indie game
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Dev Log 3.1 Character portraits
while building ships, you will make mistakes and receive advice. Not all the advice is worth listening though, and it’s up to you to learn about each character’s motivation to know what topic each of the yardies is an expert in.
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Dev Log 3.0 Loading Screen
The loading screen. Bringing everyone’s work together as I get started on the loading screen. We are thinking of having the loading screen take different weathers, so I tried adding volumetric fog, and was pleased with the look of the screen space Z/normal buffer line art effect highlighting the silhouette of distant objects for us.…
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Dev Log 2.9 Visual Target
Usually we work on something called a Beautiful corner. You can easily get stuck at this stage. This is costly. Life is too short to wait before making a decision. Here: we are leaning heavily on fog cards, screen-space reflections , and grease pencil 3d vector strokes. However we end up rendering and optimizing it…
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Dev Log 2.3 Choosing art tools
Why do some of our artists sculpt on a 5 watts ipad or android tablet, instead of a 100 watt desktop with a neat GPU in Zbrush? It’s like asking “why do we swim?”. It’s joyful, to be lightweight, to exercice, to prove what is possible. The app we use for sculpting is called NomadSculpt.…