Tag: dev log
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Dev Log 3.0 Loading Screen
The loading screen. Bringing everyone’s work together as I get started on the loading screen. We are thinking of having the loading screen take different weathers, so I tried adding volumetric fog, and was pleased with the look of the screen space Z/normal buffer line art effect highlighting the silhouette of distant objects for us.…
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Dev log 2.8 Line art style
From lines to polygons, and back to lines. This game’s art style is heavily inspired both by lowpoly games, and by BD/manga style, with watercolor textures and black linework to add details. Since our last dev-log, Khaleer advanced on the modeling of the building, (based on concept art by Amir ). The first step is…
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Dev Log 2.7 Art updates
More art updates! Sam Proctor delivered another sculpt, this time for the cooperative’s CEO Deborah. Process: Meanwhile, @khaleer_art has been starting the work on modeling the kitchen building. In the next couple weeks, Eno is hoping to start getting some of these assets in-game.
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Dev Log 2.6 Art Updates
Art updates We’ve been busy on the art side of things too. @khaleer_art joined us to help with modelling and texturing. We’ve got a first mock-up image showing what the ship could look like in-game. Meanwhile, @majikarpette proposed a tweak to the color lineup, and also finished a BW concept art of the traveling shopkeeper.…
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Dev log 2.5 Shipbuilding UI
Ship-building UI and resource flows. Building a ship requires parts and components, which you make with metal plates, composites, and recycled ingots. Various buildings produce these materials and refine them into ship parts. Some of these buildings consume electricity (🪫), which at first is easy to procure, but as the game progresses and storms keep…
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Dev Log 2.4 Separation of programming and art
Early pre-production sketches by Eno, (2019). Generally it’s considered best practice during prototyping for the art to be done in a separate pipeline, to work on top of “cubes that play well”. Meanwhile, the art iterations are about exploring the total possibility space of what this game could be, what it could look like. Godot…