Tag: character art

  • Dev-log 4.1 2D characters

    Dev-log 4.1 2D characters

    Advisors character art update In The Shipyard, the advisors are a group of 8 yardies who are your friends and fellow shipwrights, sometimes they give you advice. They will be displayed as lowpoly 3D models, but also as 2D pngs for dialogue and be present in illustrations for events.  All of the art above by majikarpette  And…

  • Dev-log 3.9  AO baking

    Dev-log 3.9 AO baking

    The Baking show In Game graphics, everything that can be baked, should be baked. Captain Honora Have you first heard of raytracing 5 years ago, or 20 years ago? That would dictate your view of the technology, and what you imagine the point of it is. When I first heard of raytracing, it was around…

  • Dev-log 3.8  Lowpoly

    Dev-log 3.8 Lowpoly

    🎵It’s too late, topologize.🎶 Before any rigging can take place (or UV mapping for that matter), the high poly sculpt from Sam Proctor needs to be optimized. I like to think of the lowpoly as a 3D papercraft version of the model, which in flattened view will act as the paper canvas on which we…

  • Dev-log 3.4

    We got another fun emotion sheet from @majikarpette ! This time we’re showcasing the anarchist welder Voltairine. These 2D portraits will later be rendered in color and used for simplistic visual-novel style dialogue and notification about events. The embarrassed emote could be used to tell the player “Hey y’all, coppersmith workshop is on fire!” Here’s what…

  • Dev Log 3.2 Haast sprites

    Dialogue portraits : Haast In this series of sketches by @majikarpette , we see captain Haast and his various emotes to react to player choices/dialogue. Haast dislikes any new technology because of a “innovative” container fixation system that ended in a deadly accident. So you could be in the tech tree spending your research point, and…

  • Dev Log 2.7  Art updates

    Dev Log 2.7 Art updates

    More art updates! Sam Proctor delivered another sculpt, this time for the cooperative’s CEO Deborah. Process: Meanwhile, @khaleer_art has been starting the work on modeling the kitchen building. In the next couple weeks, Eno is hoping to start getting some of these assets in-game.