

Alejandro Libonatti also made some progress on Yuna, and even helped with character topology (we might use up-resolution the ingame rigs for cinematics, for simplicity.


Make sure to check out Alejandro’s portfolio.


Alejandro Libonatti also made some progress on Yuna, and even helped with character topology (we might use up-resolution the ingame rigs for cinematics, for simplicity.


Make sure to check out Alejandro’s portfolio.