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Sculpting updates

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For sculpting and making the 3D versions of characters, we enjoy using NomadSculpt.
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Thanks to Majikarpette for the feedback on Deborah.

Alejandro Libonatti also made some progress on Yuna, and even helped with character topology (we might use up-resolution the ingame rigs for cinematics, for simplicity.

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Make sure to check out Alejandro’s portfolio.

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