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Dev Log #5.2 - Crafting and shipbuilding

Development updates
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Giiba has been working on the shipbuilding UI.

Shipbuilding by Giiba
Shipbuilding UI by Giiba

We changed the shipbuilding system to be a 2D top-down view instead of side scroller. The new system seems to scale nicer to the different size classes. We’re still working on giving each icon an unique png/svg so that it’s easy to tell the equipment apart.

Pixelberk -who joined us last month- has been working on the solar foundry and scrapyard building so that they produce scrap metal, plates and ingots, but also an inventory system to hold these items before assembly in the hangar.

Inventory by Pixelberk
Inventory by Pixelberk

Some explanation of this screenshot from Pixelberk:

“A new inventory panel that can be accessed anywhere in the game was added to ensure you always have a clear idea of what you have. Even though for now it is just a grid of icons and numbers , as we start adding special items the inventory will gain more functions.”

At the heart of the inventory UI is just a simple grid GridContainer which gets filled with cells that holds a resource label.

UI mockup
UI mockup
UI WIP
UI WIP

Art updates
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Khaleer has been integrating more buildings in game.

Electrolyzers by Khaleer
Electrolyzers by Khaleer

Yardies housing made from up-cycled containers, by Lolokin.

Yardies housing by Lolokin
Yardies housing by Lolokin

Elsa Serka did a nice sketch for the heatwave event, which is how a lot of us probably feel right now.

Heatwave sketch
Heatwave sketch by Elsa Serka

Haast wishes you a good summer, stay cool friends!

Haast wishes you a good summer
Haast sketch and buildings silhouette by Honora