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Dev Log #1.7 - The hangar

Here is the result of two days of modeling after Amir’s hangar concept art. This is the main hero building of the game and requires some detail.

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Quite happy with it, and it’s rather low-poly for now. The game’s art style now feels 80% defined. The art style is defined by our shoestring budget. Top-down concept art, then using this as projection textures and flattening it into trim sheets. Can’t afford to waste any work.

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This was the original concept art by Amir, for reference.

And here’s a hint of the future Dev Log #2 where we will deep dive on our approach to environment art:

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