Below you will find pages that utilize the taxonomy term “Sculpting”
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Dev Log #2.2 - Character sculpting process
We are beginning the character sculpting process.
Based on character designs by Majikarpette, Sam Proctor and I are sculpting the characters in Nomadsculpt to match it but with polygons. Proportions and chunkyness are super important since this is mostly a top-down game, similar to Disco Elysium or Anno 1800. Here, we are sculpting Haast (ship captain) and Voltairine (Anarchist welder).

