Below you will find pages that utilize the taxonomy term “Gdscript”
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Dev Log #4.2 - Map UI & more
Under the hood
I had to write an update before I lose track. We’ve onboarded new team members and improved our workflow and infrastructure, did some UI work, added lighting and textures to the hangar scene, and more.
The hangar
This is a scene where players will spend a lot of time in, and it will load and unload often. This is tricky because lightmaps make loading slower, and not having them makes the device noisy or thermal throttle to compute shadows and GI. I think compressed lightmaps are the way to go here.