Below you will find pages that utilize the taxonomy term “Game Design”
Dev Log #4.6 - Narrative Design Frameworks
Pillars
Narrative design pillars with Yann Kervran.

The team has made a first iteration on narrative, to test the Forest paths method, created by Alexander Swords. The idea was to dip the toes to see if we feel comfortable with it and to get a first glimpse of what we could retrieve from it. The method is a tool to build a narrative structure away from conventions of a non-linear media.
Dev Log #1.9 - Game design & Marketing
It’s not just art and programming, there is also game design, and even marketing.
The tech tree allows you to learn how to construct new buildings and ships, but also weathering the storm better when incoming events knock you off course. The buildings might be grouped by type, so that we can design items and perks that affect a thematically coherent group. Perhaps advisors could be associated with up to two of these colors (Industry, reycycling, organize, and Design).
Dev Log #1.8 - Implementing menus and scenes
Rie has done some incredible work and we now have a way to transition from the top down camera to inside the hangar, and from inside the hangar to the loft.

The resource bar was also implemented by Rie, following this design diagram:
