Below you will find pages that utilize the taxonomy term “Ao”
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Dev Log #3.9 - AO baking
The Baking show
In Game graphics, everything that can be baked, should be baked.
~ Captain Honora
Have you first heard of raytracing 5 years ago, or 20 years ago? That would dictate your view of the technology, and what you imagine the point of it is.
When I first heard of raytracing, it was around 2004 with the first versions of blender. Before cycles was around, there was two choices of AO; approximate, or raytraced brute force. We’d spend hours , then later in the 2010’s minutes to calculate a single AO pass