Dev Log #3.0 - The loading screen
Niwl Games
- One minute read - 140 wordsBringing everyone’s work together as I get started on the loading screen.
We are thinking of having the loading screen take different weathers, so I tried adding volumetric fog, and was pleased with the look of the screen space Z/normal buffer line art effect hilighting the silhouette of distant objects for us.

We are using the High Quality Post Process Outline shader by EMBYR.
The clouds are simple planes with alpha hash and alpha clip. Overdraw will be solved later by trimming the planes using knife tool. A fancy way of saying “yeah they look good but only from one angle, like a billboard”.
Screen space reflections (SSR) and SSIL (same but for indirect light bounces) will do the trick until lightmapping.
Current:

Vs Benchmark (Blender EEVEE):

And here is what we end up with:

with line art shader applied:
