Dev Log #1.7 - The hangar
Niwl Games
- One minute read - 106 wordsHere is the result of two days of modeling after Amir’s hangar concept art. This is the main hero building of the game and requires some detail.

Quite happy with it, and it’s rather low-poly for now. The game’s art style now feels 80% defined. The art style is defined by our shoestring budget. Top-down concept art, then using this as projection textures and flattening it into trim sheets. Can’t afford to waste any work.


This was the original concept art by Amir, for reference.
And here’s a hint of the future Dev Log #2 where we will deep dive on our approach to environment art:
