Dev Log #1.6 - Development
Niwl Games
- One minute read - 93 wordsWe have a videogame, I repeat, we have a videogame!
In parallel of the art development, @tracefree and Giiba have been implementing the various gameplay functionality and UI/UX needed to immerse players in the fantasy of managing a shipyard and its fleet. Tracking the quantities of wood, steel, and plastic you have, and the electricity to transform that into ships that can sail freight around the seas.

Giiba worked on planning the event system (storms coming, power outages, etc), but also things like the different sizes of ships, and their inventory grid size.
