Buildings art progress.
These past week we’ve got some steady progress from the art team on buildings.
Each building has three levels. here you can see the level 1 option we ended up with.
Design by EliSa (you can find more of her work at https://elisacherdot.ultra-book.com/ ) As you can see we chose option 3 on this sheet of sketches.
We looked up references from the marine festival for both fabricator mobile stations with 3d printers, and thought a thinner boat and fabricator-bus would be cool.
Here is a bus that makes 3D printed prosthetics and ergonomics for disabled folks, so cool:
Then we do lvl 2 and 3 (sometimes it’s backwards from lvl 3).
Buildings upgrades are based on the idea of sédentarisation and building more solidly each time. At first it’s mostly just a bus with small boats and electronics repair gear, then it becomes more permanent.
From anarchist squats to libertarian startups it often happens like this. These are options for the maximum level of upgrade for the DIY makerspace, it needs to feel grand and expansive, without losing the original silhouette. The narrative behind this building is that you can allow people who are not shipyard employees to come repair their boats and get training. You get city reputation and more workers this way. Lvl 3 also generates some income from a second hand motor shop. In the demo, this building will make ship parts from metal plates, for simplicity and scope reduction.
Just for the more infrastructure minded folks, don’t worry we got you covered too. Here are 6 options for massive scale hydrogen electrolysis. This is a staple of techno-optimist fantasy, and we will try to use real world efficiency data to get a realistic feel for just how many % of the original energy you lose in the reversible electrolysis process.
Still, this could be an interesting options for players to use as a long-term battery in the highest difficulty settings.
And how about a bona-fide solarpunk foundry? In the real world the energy output is closer to ceramics oven than metal foundry, but what if we imagined we could correct for atmospheric diffraction or some quantum process and gain 3x more energy? melting and shaping metals with concentrated solar heat, laser spallation and ablation.
In the demo, this building will not appear for simplicity, but it could turn metal scraps into ingots. A random function determines the type of metal and quality of loot. This should be fun for loot oriented players.
We also have this cool Radio tower designed by EliSa. 3D by EliSa and Enora
Khaleer also made some progress on 3D, with a block in of the shapes and colors for the scrapyard. The scrapyard building will turn shipwrecks revealed by the tides into metal plates, resources that can be used to make ship parts and modules.
Those colors look really fun and there is a nice readability and visual storytelling. See more of Khaleer’s work at https://cara.app/khaleer-art
Next week, we’re hoping to model the DIY makerspace, and implement more things in game. PS: Thanks to the yardies patreon supporters! Your continued support means a lot.