The loading screen.
Bringing everyone’s work together as I get started on the loading screen.
We are thinking of having the loading screen take different weathers, so I tried adding volumetric fog, and was pleased with the look of the screen space Z/normal buffer line art effect highlighting the silhouette of distant objects for us.
We are using this shader : godotshaders.com/shader/high-q by EMBYR
The clouds are simple planes with alpha hash and alpha clip. Overdraw will be solved later by trimming the planes using knife tool. A fancy way of saying “yeah they look good but only from one angle, like a billboard”.
Screen space reflections (SSR) and SSIL (same but for indirect light bounces) will do the trick until lightmapping.
Current:
Vs benchmark (blender EEVEE).
And here is what we end up with:
with line art shader applied: