The loading screen.

Bringing everyone’s work together as I get started on the loading screen.

We are thinking of having the loading screen take different weathers, so I tried adding volumetric fog, and was pleased with the look of the screen space Z/normal buffer line art effect highlighting the silhouette of distant objects for us.

We are using this shader : godotshaders.com/shader/high-q by EMBYR

The clouds are simple planes with alpha hash and alpha clip. Overdraw will be solved later by trimming the planes using knife tool. A fancy way of saying “yeah they look good but only from one angle, like a billboard”.

Screen space reflections (SSR) and SSIL (same but for indirect light bounces) will do the trick until lightmapping.

Current:

Vs benchmark (blender EEVEE).

And here is what we end up with:

with line art shader applied:


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