Why do some of our artists sculpt on a 5 watts ipad or android tablet, instead of a 100 watt desktop with a neat GPU in Zbrush? It’s like asking “why do we swim?”. It’s joyful, to be lightweight, to exercice, to prove what is possible.

The app we use for sculpting is called NomadSculpt.

Same thing goes for the choice to use Godot Engine not UE5.

There is no Nanite, there is no AutoLOD, and yet we will deliver a kickass fun game nonetheless.

Sculpt by Sam Proctor (AKA Squ3ezy).

Tune in to the next Dev log for info on why we separate gameplay and art (for now).


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