Environment art begins! Mostly proxy meshes for now. I’m interpreting Amir’s concept as accurately as possible into 3D here to increase stylization and save time. The line art style will be our strength, I hope. As usual, I’m working in Blender, and using mostly 1K textures, 2K atlases. 

I will mostly talk about our approach to art in the next few dev-logs. Let me know if you’d like anything explained.


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