Preface:

Welcome to our dev-log: Expect short updates on what the dev team has been up to, our technical choices and artistic struggles (or the other way around).

Pre production started slowly with just Eno on the team in 2020 and ramped up in 2023 when Amir and Majikarpette joined.

What follows a series of dev logs, the story of how we made this game.

Pre-production advances steadily on The Shipyard.
There will be 8 advisors in the game you can talk to in order to initiate quests.

Thanks to Majikarpette,  We now have sketches in greyscale for all of them.


Amir finished the scrapyard concept art, where plastic, metal hulls and wood debris floats up with the tide.


Giiba and Rie are working on Godot Engine programming (save/load, skill tree, UI, camera).

And lastly, Cued joins the project (game design, trailer).

Trailed by videographer Roberto Cuevas.



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