We are an independent team making The Shipyard, a management game where you construct the ecological fleet the world needs in a post-collapse future.
Ships & buildings
Hangar
Heart of the shipyard, this is where the final assembly of ship parts takes place.
Wind propulsion
Clippers and windjammers are back, but this time with steel hulls and strange rigid sails.
Ocean Lab
An upgradeable waves simulation, oceanic data center and biological laboratory all in one.
Scrapyard
When the tide shifts, it reveals the rusted hulls of warships, submarines, and all kind of junk that can be recycled into useful metals.
Backup generator
A last resort solution for when you need electricity but the grid is totally down.
Music from the game
Music & lyrics written by Frederike Berendsen
Produced by Frederike Berendsen
This is “Midnight Train”:
Additional production by Julian Bohn (@julianbohn_music on IG)
“Beat 4” Mixed & Mastered by Julian Bohn :
If you’re enjoying what you see so far, make sure to check out our Patreon, where you can follow and/or support us.
Concept art
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Dev Log 4.5 Wind propulsion
The real-world wind propulsion technologies that inspired our Shipyard game, from historical and reliable to cutting edge and unproven.
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Dev-log 4.4 – Art Updates
Hello and welcome to another art update. This week we are starting with updates on characters from the artist majikarpette .in this sprite you can see the shipyard’s cook, Maelle. In most gamedev studios, the role of concept artist, character designer, and writer are separated. But For us, it makes perfect sense to let the artist…
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Dev Log 4.3 : self-hosting for gamedev
Where we talk about the infrastructure of a game development studio. To collaborate on the shipyard, the team uses various tools. These are usually open source alternatives to services such as Github, which is free but steals your IP (intellectual property), or Jira, which does not steal your IP but costs a bunch. Here is…