Ships & buildings
Hangar
Heart of the shipyard, this is where the final assembly of ship parts takes place.
Ocean Lab
An upgradeable waves simulation, oceanic data center and biological laboratory all in one.
Steel Clipper
Clippers first came about when everyone was trying to ship tea. Now they are back, but this time with steel hulls and dynarigs.
scrapyard
When the tide shifts, it reveals the rusted hulls of warships, submarines, and all kind of junk that can be recycled into useful metals.
Concept art
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Dev-log 4.4 – Art Updates
Hello and welcome to another art update. This week we are starting with updates on characters from the artist majikarpette .in this sprite you can see the shipyard’s cook, Maelle. In most gamedev studios, the role of concept artist, character designer, and writer are separated. But For us, it makes perfect sense to let the artist…
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Dev Log 4.3 : self-hosting for gamedev
Where we talk about the infrastructure of a game development studio. To collaborate on the shipyard, the team uses various tools. These are usually open source alternatives to services such as Github, which is free but steals your IP (intellectual property), or Jira, which does not steal your IP but costs a bunch. Here is…
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Dev-log 4.2 Map UI
Under the hood I had to write an update before I lose track. We’ve onboarded new team members and improved our workflow and infrastructure, did some UI work, added lighting and textures to the hangar scene, and more. The hangar: This is a scene where players will spend a lot of time in, and it…