Ships & buildings

Hangar

Heart of the shipyard, this is where the final assembly of ship parts takes place.

Ocean Lab

An upgradeable waves simulation, oceanic data center and biological laboratory all in one.

Steel Clipper

Clippers first came about when everyone was trying to ship tea. Now they are back, but this time with steel hulls and dynarigs.

scrapyard

When the tide shifts, it reveals the rusted hulls of warships, submarines, and all kind of junk that can be recycled into useful metals.

Concept art

  • Dev Log 4.3 : self-hosting for gamedev

    Dev Log 4.3 : self-hosting for gamedev

    Where we talk about the infrastructure of a game development studio. To collaborate on the shipyard, the team uses various tools. These are usually open source alternatives to services such as Github, which is free but steals your IP (intellectual property), or Jira, which does not steal your IP but costs a bunch. Here is…

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  • Dev-log 4.2 Map UI

    Dev-log 4.2  Map UI

    Under the hood I had to write an update before I lose track. We’ve onboarded new team members and improved our workflow and infrastructure, did some UI work, added lighting and textures to the hangar scene, and more. The hangar: This is a scene where players will spend a lot of time in, and it…

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  • Dev-log 4.1 2D characters

    Dev-log 4.1 2D characters

    Advisors character art update In The Shipyard, the advisors are a group of 8 yardies who are your friends and fellow shipwrights, sometimes they give you advice. They will be displayed as lowpoly 3D models, but also as 2D pngs for dialogue and be present in illustrations for events.  All of the art above by majikarpette  And…

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